Sounding good – 03/02/2020:

This week I learnt some sound tips and music implementation. I re learnt how to add audio in.

In regards to sound implementation, I enabled random continuous which picks one of the sounds to play at random each time. This was so my shotgun and reload sounds would be different each time.

Added a variety of shotgun sounds along with shotgun reload audio into Cube
Here I put my music into Cube and edited it through the interactive music layout. The part at the end there where the audio flatlines is the reverb tail. To make the music play perfectly within my game, I had to loop it.

In order to shift between music I added transitions. Transitions tells Wwise when and how to do transitions, whether they happen immediately or shortly after a certain event. DCP enter 01 event, add, set switch

Leave a comment

Design a site like this with WordPress.com
Get started